Thursday, 20 November 2008

Using a Material From Another Scene

For the chest of draws I encountered a problem with applying the material. I wanted to use the same wood effect that was on my desk for the chest of draws, but I couldn't find a way of getting the material from the other scene.

The way to do this is by using the XRef preset in the materials editor.

After clicking on a new slot in the materials editor, you'll notice a button labelled "standard", click on this and select XRef from the list shown. From there you'll see a screen with two folder directories that are currently empty. Select the first button labelled "...". Select the 3DS max scene that the material you want to use is in. You'll then be asked to select an object from the scene. Select the object that this material has been applied to and this material will appear in your scene. You can now apply this to the object in your current scene.


Making the Chest of Draws

The chest of draws were created simply by creating a rectangle using the box tool. I increased the segments on the box to allow me to easily remove polygons to from it, these would be the holes for the drawers.

When creating the drawers I again created a rectangle using the box tool and then used the Boolean tool, this time, to cut holes for the draws.

To create the handle I used the line tool to create the path and then used the circle tool to create the profile shape of the handle. Using the loft tool the handle was created.

The material for the handle was applied from the stored chrome metal preset within 3DS Max.


Adjustments to the Desk and Speakers

For the desk I changed the material from a dark Walnut map, in the materials library, to a light oak wood. This was to give the room a lighter look and to make sure the furniture in the room had a consistency.



For the speaker I again made changes to materials to give a more realistic feel. Firstly i used a different material for the case of the speaker. I used a preset architectural material setting for varnished wood and then applied a wood diffuse map to this setting. I adjusted the two colours to be different shades of black. This gave the box a wood grain feel along with being varnished black, similar to many speakers on the market. I also changed the look of the material for the speaker cone. For this i applied a noise map to a new material slot. I adjusted the tiling and set the colour to be dark gray. This gave the speaker cone a more realistic feel. The results were as follows:


Tuesday, 18 November 2008

...The Chair

To create the chair in the studio I followed this tutorial:

http://www.3dtotal.com/team/tutorials/hugechair/chair5_01.asp

The only changes to the tutorial I made were in relation to the material applied to the chair. With the material that was applied to the chair seat. I rendered the material that was suggested in the tutorial and didn't find that it gave the correct look of a chair seat.

I therefore created my own material by firstly applying a carpet map from the materials library. I then adjusted the glossiness and specular level of the material to give it a polyester look. Finally i applied a noise to the bump map to give a more realistic feel to the seat.


Sunday, 16 November 2008

....The Desk

When making the desk I used the following image as inspiration for the model:



The first step in creating a similar model on 3DS Max was to make the desk frame. This was done simlpy by using the box tool, converting a shape in to a editable poly and then attaching the other boxes to it.


Now using the shape tool, I created a spline and extruded this by converting it into a editable poly. This created the surface of the table. The same was done to create the monitor stand in the corner.



The final part of creating the desk was to apply the materials to the object. The First material was for the metal frame. For this I used the metal preset in the architectural materials library. I then created a wood material, using the walnut map in the 3DS max library. I applied a specular level and glossiness to the material and set the reflection map as raytrace.



Creating the Speakers

The speakers were the first object I began to model in my scene, to carry out this modelling, I followed a tutorial on this website:


The final result of this tutorial was as follows:


Thursday, 13 November 2008

Beginning to Model the Scene

I thought a good staring point for modelling this scene would be to start by modelling the basic room shape.

I did this simply by using the box tool to model the floor, I then used the wall tool for the surrounding walls. As most studios seem to be split into 2 sections; one to control the music and the other where the music is played, I split the space in half using a dividing wall.

Using the Boolean tool, I created a window on the dividing wall. This was made by creating a box and then cutting this shape through the wall.

Finally I created the window frame and also the window.


Whats in a Recording Studio??

In order to help me model the recording studio, I needed to collect some images of this scene.

Here's a collection of the images i've found:


The Final Idea!!

The idea we eventually settled on involved 3 different scenes. They'll be set in a recording studio, a social club/ disco and a music shop. Each scene will represent a certain genre of music.

The recording studio will represent grime and hip hop, the club will be drum 'n' bass and the music shop will represent rock.

Once the camera has panned the room it will focus on a certain type of media in the room, for the studio it will be a magazine, for the club it will be a leaflet and for the music shop it ill be a poster. The camera will then zoom into this advert and we'll be able to see that its promoting the YMCA.

After zooming into a certain part of the advert, the image will come to life showing a part of the YMCA building.

Each scene will be produced by a member in our group and then joined using adobe premier.

I will be concentrating on the recording studio.

After each scene has been visited, there will be a split screen of the scenes and then this will fade to black and the scene of the YMCA building will fade in.

Tuesday, 4 November 2008

Introduction Ideas

One idea we had is to have the initial scene in a school common room. There's a coffee table in the center of the room with a collection of magazines for the pupils of the schools. There's a magazine for each genre of music i.e. Rock, Grime and Drum 'n' Bass. One of the magazines open and the camera zooms into a picture advertising the YMCA

Being More Creative!

After hearing the other ideas being used in our class, we've realised that our idea is very similar to a few groups and therefore would not be original to the client.

We've therefore decided to update this to make it different from the others.

Adding a introduction to the animation leading to our idea, will allow our idea to to be different to other groups and will also add to the appeal of the advertisment.

Mood Board!


Ideas!!!!!

Our Initial idea was to animate a walk through of the YMCA building, specifically looking into three different rooms. These rooms would each represent a different type of music i.e. Rock, Grime and also Drum 'n' Bass.

The scene will be set out at night and the camera will be in the 1st person perspective.

The camera will then zoom into the front of the YMCA building and the front doors will swing open. The first view of the interior will show the reception of the building, with the staircase on the left. The person will then walk up the stairs to the first room.

When opening the door to the first room the music of the specific type of genre will fade into the animation and the room will come to life with that type of style.

The person will walk into the other rooms and the same will happen in the other two rooms. When leaving the building it will be day time and the YMCA is ready to open....

Introduction

This project will involve designing a 3D animation for the Chelmsford YMCA club. The animation will need to promote the club and help attract new comers.

We've decided to concentrate on bringing different social groups together as one of the current issues is that the YMCA has a rock image, this stops people with other interest or music tastes coming to the club.

The YMCA itself has different clubs for different tastes, including a Drum 'n' Bass night as well as a Grime/Hip Hop night.

If these were promoted better, the hope would be that there will be more people that would take an interest in the YMCA.

The Y Club is an event that takes place every friday. Each week different music is promoted and therefore should attract children and teenagers from all walks of life.