The first step in creating a similar model on 3DS Max was to make the desk frame. This was done simlpy by using the box tool, converting a shape in to a editable poly and then attaching the other boxes to it.
Now using the shape tool, I created a spline and extruded this by converting it into a editable poly. This created the surface of the table. The same was done to create the monitor stand in the corner.
The final part of creating the desk was to apply the materials to the object. The First material was for the metal frame. For this I used the metal preset in the architectural materials library. I then created a wood material, using the walnut map in the 3DS max library. I applied a specular level and glossiness to the material and set the reflection map as raytrace.
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