To do this i firstly got a couple of reference images from the internet, which I would base my hand and arm around.
These images were then added to the background of my top and back viewport and they were locked. This meant that they would be there for a reference.
To begin with i made a box roughly the size of the palm and then added enough segments so that the shape could be easily manipulated. I then turned this box in to an editable poly and applied a turbo smooth. Going back to the edit poly modifier i checked the box to show cage, this meant that the palm could be manipulated with the turbo smooth already applied.
I then moved some of the vertices's on this box to create the basic shape of the palm, making sure that the top of the palm had 5 flat faces where the fingers could be easily attached to.
The same method was used to create the fingers on the hand. The whole model was then adjusted by using the scale and move tool to match the reference image for the shape of a hand.
The fingers were then attached by removing a face from the palm and finger and then welding the vertices's together (the connect tool was used to create another segment on the palm of the hand)
To create the nails at the end of each finger select the polygon at the top of the finger and extrude it downwards into the finger, then keeping this polygon selected scale it down and extrude it back out creating the hand.
The same method was used to connect the hand to an arm.
After making some final adjustments to the shape the arm was now ready to have a group of bones attached. This was done by firstly creating a group of connected bones inside the hand. then applied a skin modifier to the hand and attached the bone to this.
Finally I applied a UVW Map to the hand and applied a skin material.
Here are the results of this:ja
I was very happy with the outcome of the hand model. Raz and James actually used this model in there scene also.
No comments:
Post a Comment