
To begin with I created a box and then cut out the side grates using the boolean tool. I then placed a chamfer box over the top of this base box. I increased the segments on the chamfer box, which would allow me to create the rubber grips on the side of the mixing desk. I converted the chamfer box into an editable poly and then selected the left and right hand polygons of the chamfer box. I then extruded these polygons so that the rubber grip looked to be slightly extruded from the main desk. I then detached these grips from the chamfer box so that it would be easy to apply the material to it.

Now it was just a case of adding the buttons to the object. The central buttons that would twist (for volume controls etc.) were made by firstly drawing a spline of a circle with grooves in it. This was then converted into a editable poly and extruded up. The top of this shape was then scaled down to give the correct look. A chamfered cyclinder was then added to the top of this button.
The sliders were made by simply creating a box making sure that there were a number of width segments. The polygons for the center of the box were then selected and the bevel tool was used to create a indent.
The final set of plug sockets were created by using the cyclinder tool and the tube tool.
Each of these set of buttons were copied and spread out over the main chamfer box. Finally the mixing desk screen was made using the box tool to create the thin shape for the screen.

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