Friday, 12 December 2008

The Lighting











For the lighting I added a series on photometric 100w lightbulb, along with a couple of omni lights, one inside the room the other at the end of the corridor. I also changed the ambient light to be slightly yellow as the light emitted in a room is normal of this shade.








Adding a Corridor

When thinking about animating my scene i decided to add a corridor into what i've already done to give the whole scene a more realistic feel.

The animation would then walk through the corridor open the door to the studio and then look around the studio before sitting down and then looking through the magazine on the table.

Finishing Touches to the Room

Once all of the objects were added to the room and positioned I just needed to add a few final touches before i could begin animating.
I added some boxes and boxes on the shelves, these were made simply using the box tool.

I also used the boolean tool to cut a hole for the door in one of the walls. I then added a pivot door.

Using the sweep tool, i created the door handle and also mirrored this on the other side of the door.

Finally posters were placed around the room and the main part of my scene was complete.


The Other Half of the Room

Now that one half of the room was complete it was time to add a few objects to the other side where the music would actually be recorded.

To begin with I decided to use the face that i created in the last project that we did in virtual environments. I used the UV mapping technique described in the tutorials we used and applied a skin material to the face. I then also adjusted the face, especially around the eyes to accomadate eye balls.

I created a simple hat and then placed this on the head of my model. These were the results of the improvement to my face model.


For more details on how the face was created, please follow the link, which will take you to my other blog for creating the my face in 3DS Max:


Also in this section of the room I created a mic stand. This wa made using mostly the cyclinder tool. The only new technique used in this object was to use the loft tool to make the tube that connected the mic shield to the stand.

The music stand was created by again using the cyclinder tool. The holes in the stand were created using the boolean tool.

Finally the sound proofing material was made by simply creating a spline in a zig zag shape and then extruding this up.





The Mixing Desk

To create the mixing desk I started off with the following image, this would be what my mixing desk would be based on:







To begin with I created a box and then cut out the side grates using the boolean tool. I then placed a chamfer box over the top of this base box. I increased the segments on the chamfer box, which would allow me to create the rubber grips on the side of the mixing desk. I converted the chamfer box into an editable poly and then selected the left and right hand polygons of the chamfer box. I then extruded these polygons so that the rubber grip looked to be slightly extruded from the main desk. I then detached these grips from the chamfer box so that it would be easy to apply the material to it.








Now it was just a case of adding the buttons to the object. The central buttons that would twist (for volume controls etc.) were made by firstly drawing a spline of a circle with grooves in it. This was then converted into a editable poly and extruded up. The top of this shape was then scaled down to give the correct look. A chamfered cyclinder was then added to the top of this button.


The sliders were made by simply creating a box making sure that there were a number of width segments. The polygons for the center of the box were then selected and the bevel tool was used to create a indent.


The final set of plug sockets were created by using the cyclinder tool and the tube tool.


Each of these set of buttons were copied and spread out over the main chamfer box. Finally the mixing desk screen was made using the box tool to create the thin shape for the screen.




The Easy Objects

There were a few objects in my scene that were straigt forward to model, including the ceiling light, poster frames, standing shelf, sofa, the table and the standing lamp.

The ceiling light was created by a using the cone tool and also the cylinder tool. When making the three light shades I used the array tool to evenly spread the three connecters evenly. The lamp shades were made again using the cone tool. Chrome and glass materials were then added to this object from the arch materials library. The standing lamp was made from using the same tools.



The standing shelf was created by using the box tool. The shelves were then cut out of this box using the boolean tool.



The sofa and table were created using the box tool and also te chamfer box tool.

Tuesday, 9 December 2008

.....The Monitor

The inspiration of this monitor was my Dell Monitor that I use with my home computer

To the create the monitor I began with a rectangular shape and filleted the edges. This was then extruded up by converting the shape in to an editable poly. This was the beginning point of the monitor and would be the base. On top of this base shape I created a a box and this would be where the monitor stand would be connected to. Again this was converted in to an editable poly, I then selected the back edge and chamfered this a few times to created a rounded edge.



To create the main part of the stand, I again made a small box and converted this in to a editable poly. I then extruded the top face and moved it at an angle to create the first part of the stand. The other parts of the stand were created by again extruding faces and moving them into place.

To create the monitor a face from the stand was extruded slightly and then the outside face was scaled up to the size of the screen. A frame for the screen wa then made and the edges where chamfered to create the main part of the screen.

Now all that needed to be done was to create the label for the monitor along with the buttons. I did the buttons by simply creating a cyclinder shape and then converting to an editable poly. Then chamfered the edges to give the top of the buttons a more rounded feel.

The logo was created using the line tool. I just created the shape of the logo and then extruded this out.